Lucky Rabbits Foot.part1.rar
Jack and Milton have been at each other's throats for weeks and Rudy has had enough, so he takes them on a road trip in an RV to bring them closer together. However, it goes wrong when the RV rolls down an incline and hangs dangerously over a cliff with Rudy inside. Milton gets the idea to cut his nature napper, a blowup mattress that Jack popped earlier, into strips and make a rope out of it since it is made from really strong rubber. Later, Milton uses the rope to lower Jack onto the RV from a tree branch, but Jack has trouble with the rescue, as the RV is unstable. Jack tells Rudy that he has to jump and grab his hand, but when Rudy jumps, the tree branch breaks, sending Jack and Rudy plummeting down. Milton is upset, as he thinks he has lost his friends, but Jack and Rudy show up behind him. Milton thinks he is hearing their voices as angels in heaven, but when he turns around, he is glad to see that they are all right and gives Jack a big hug. Rudy reveals that they were able to survive when the rope slammed them into the side of the canyon, allowing them to use roots to climb their way out. Jack is appreciative toward Milton and Milton tells him that when he thought he lost him, it felt like he had a hole in his heart about as big as the canyon. Milton tells Jack that he is like a brother to him, and Jack adds that just because brothers fight, it does not mean that they do not care about each other. Meanwhile, Jerry and Joan find Babe Ruth's lucky jockstrap and are offered $50,000 for it; however, after Jerry and Joan use it for their own personal gains, they get into a fight over it when they each need it on the same day and end up ripping it.
Lucky Rabbits Foot.part1.rar
Izayoi went to visit Black Rabbit and found her injuring herself due to lack of restraint. As such he accompanied her back to a chair and began to notice her hair grew darker. The two talked about the moon rabbits and the plan regarding the soon to be war, all while Izayoi was braiding her hair. Black Rabbit mentioned Canaria and compared Izayoi to her, or rather compared their souls. Then, Highness appeared and Izayoi immediately protected Black Rabbit. When Highness inquired about Canaria, Izayoi told Black Rabbit to leave and let him fight as she would be in the way. Highness activated a part of the Origin Candidate's power, using the Book of Invasions from volume 4 to start the Gift Game [Tain Bo Cualinge]. With this the Giants from Volume 4 appeared, each with a gift that prevents them from dying due to Black Death. Izayoi made Black Rabbit leave the room. The two players talked for a bit and each came to the same realization; just as Izayoi could be the only one to defeat Highness, Highness was the only one who could defeat Izayoi. With this the two began their fight and over half of the eigth temple was destroyed.
Think about what you really, really want for Christmas (it's not *that* far away) and if the answer is a reggae re-imagining of David Bowie's 'The Rise and Fall of Ziggy Stardust and the Spiders from Mars' album then today is your lucky day. Easy Star All-Stars have previous with this sort of thing (see their Radiohead covers album 'Radiodread') and here rope in Maxi Priest to help bring a reggae vibe to glam-rock.
Sometimes a Rare Random Drop applies to a boss and you have to endure the same fifteen minute battle (and accompanying cutscenes) over and over again until you get lucky. Bonus if the boss in question is That One Boss, and you barely survived the first time you killed it. Fortunately game designers usually don't make the dropped object an absolute necessity in such cases, so unless you really want the object there will be no need to go through the fight again.
If you're lucky, there'll be an item or special method that increases your chances of getting these drops, but there's the chance, if it is an item, that that item is a Rare Random Drop too. Have fun getting 100% Completion if there is no way to improve your chances.
First Person Shooter Borderlands is the FPS equivalent of this (its initial pitch: "Halo meets Diablo"). It, too, has a list of super-rare (DLC-exclusive) weapons known as "Pearlescents". These super-strong firearms drop at a rate of 1 for every 60 orange (the previous highest-level category) items. Of course, they're a little more prevalent than you might think, thanks to a multiplayer glitch that allows for easy item duplication. In addition to that, due to the weapon generation system that the game uses, there's always a tiny chance of an enemy coughing up a Disc-One Nuke independently of the rarity system. It's rare, but not impossible, that you could blow up a skag in Fyrestone and get a gun that does twice as much damage as anything else you've seen up to that point.
The sequel has a specific example: the Cobra sniper rifle. It only drops from one group of enemies in the game (Burners) in Torgue's Campaign of Carnage, and even with a patch from Gearbox improving the drop rate, still has a very small chance to drop. Data has estimated that the drop chance is less than .1%.
Borderlands 3 has a very rare gun that's not even a legendary: the 25-pellet Stagecoach shotgun. Players will go through their entire playthrough, getting absurd amounts of legendaries and never encountering a normal purple shot gun with that number of pellets. The exact drop chance is unknown, but many players have gone through the game (and multiple characters) without seeing one.
The folks at Valve have decided to throw the unlockable weapons of Team Fortress 2 into this category with rates based on time played, and made the achievements "useless." The first day had absolutely horrendous drop rates, and most of the time it was weapons you already had, so you can imagine how fun that was before the crafting system came around. On top that, two of the nine classes had just been provided with unlockable weapons, meaning players had six new toys to earn (three each) and zero ways in which to earn them. The system was so hopelessly broken that Valve has since brought back the achievements and increased the drop rate. You also can get purely cosmetic hats for the classes. There are 9 classes. Your odds of getting a hat (any hat) is .5%, or 1/200. Your odds of getting a particular hat of 1/1800. To have a 50% chance of getting a particular hat, statistically you need to log 1250 hours. That's 52 days of play. That's more play time than all but ten of the official maps have. And with each addition to the drop pool those odds get even lower. It's not surprising that the players back lashed by using Steamstats to "simulate idling without actually having the game running." Valve turned around and took away the ill-gotten hats, gave the non-cheaters halos, and then increased the drop rate. You can read all about it here.
During the Engineer Update, Valve gifted 100 Golden Wrenches to the community, which could be found by chance for every time you used the crafting system. Given that well over 20,000 people were playing TF2 at any given time, the fact that you need items to craft in order to craft, and that you needed to craft during a secret window of time to have a chance at it, the chances of finding one of these Wrenches was exceptionally low.
Similarly, the Australium Weapons-the stock weapons and the Force A Nature, Black Box, Axtinguisher, Eyelander, Tomislav, Frontier Justice, Ambassador and Frying Pan in a beautiful golden skin.note In fact, the Golden Frying Pan is the rarest and most expensive item in the game BY FAR (so much that an announcement pops on every server just to tell everyone someone got the pan in a drop). In fact, the first pan found and sold on TF2 Outpost went for $5,500 US dollars. And even now, it still costs around $1955 to $2345 US dollars. However, they are very, very rare and only the luckiest of players may get one during Mann Up. You're actually lucky if you get anything nice in Mann Up mode at all now-at the time of typing, drops were so bad that an increasing number of the fanbase are calling Mann Up a scam.
Heretic is already unusual with enemies having a random chance of dropping ammunition for your weapons, unlike in Doom where enemies programmed to drop ammunition would always do so), but a handful of creatures would occasionally drop valuable artifacts instead of ammo. Notably, the fairly common Disciples of D'Sparil had a rare chance of dropping a useful Tome of Power.
Turn Based Strategy Fire Emblem Gaiden features this, though other games in the series do not. The infamous Sol, Luna and Astra lances are only obtainable from less than 1% drops from specific monsters. Bandits also have a very low (around 0.01%) chance of dropping the highly sought-after Angel Ring.
Eternal Eyes has many different items available as drops, but one of the most valuable is Magical Puppets; they're the raw material for your mons, and each one you get equals a new unit. All monsters can drop them, but the chance is very low, and if you don't waste a turn opening the treasure chest it's in (no way to tell until you open it, of course), it stands a good chance of being destroyed by one of its former allies. A few chapter ends will simply give you a new puppet, so you will gain new units if you progress through the story normally, but if you want to expand your army further? Get to grindin'!
Final Fantasy Tactics A2 murders you thanks to this trope. What you can buy is determined by what pieces of loot you bring to the Bazaar, which is determined solely by how much of a lucky bastard you are. This means that it's almost impossible to tune your team to your liking until much, much further into the game, since most classes require that you have enough abilities in others to unlock them... and abilities are granted by these same items you depend on luck for finding. So you end up having to get by with whatever you have available.
TearRing Saga, a Spiritual Successor to Fire Emblem, used the same system as Fire Emblem Gaiden.
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